//Microsoft .NET Framework
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Serialization;
using System.ComponentModel;
//MUD Engine
using MudEngine.GameObjects.Items;
namespace MudEngine.GameObjects.Environment
{
[XmlInclude(typeof(BaseItem))]
[Serializable]
public class Door
{
[Category("Door Settings")]
[DefaultValue(false)]
public Boolean IsLocked
{
get;
set;
}
[Category("Door Settings")]
[Browsable(false)]
public BaseItem RequiredKey
{
get;
set;
}
[Category("Door Settings")]
[DefaultValue(0)]
public Int32 LevelRequirement
{
get;
set;
}
[Category("Door Settings")]
public AvailableTravelDirections TravelDirection { get; set; }
///
/// Gets or Sets the Room that the player will be arriving.
///
public Room ArrivalRoom { get; set; }
///
/// Gets or Sets the Room that the user is leaving.
///
public Room DepartureRoom { get; set; }
public Door(GameManagement.Game game)
{
LevelRequirement = 0;
IsLocked = false;
RequiredKey = new BaseItem(game);
}
}
}