//using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MudEngine.Game.Characters { /// /// Stats that are used by the Character /// public struct CharacterStats { public int Strength { get; set; } public int Dexterity { get; set; } public int Constitution { get; set; } public int Intelligence { get; set; } public int Wisdom { get; set; } public int Charisma { get; set; } public int Experience { get; set; } public override string ToString() { return "Strength:" + this.Strength.ToString() + ".Dexterity:" + this.Dexterity.ToString() + ".Constitution:" + this.Constitution.ToString() + ".Intelligence:" + this.Intelligence.ToString() + ".Wisdom:" + this.Wisdom.ToString() + ".Charisma:" + this.Charisma.ToString() + ".Experience:" + this.Experience.ToString(); } } }