using System; using System.Collections.Generic; using System.Linq; using System.Text; using MudEngine.GameObjects.Characters; using MudEngine.GameManagement; using MudEngine.Commands; using MudEngine.GameObjects.Environment; namespace MudEngine.Commands { public class CommandExit : IGameCommand { public bool Override { get; set; } public string Name { get; set; } public CommandResults Execute(string command, BaseCharacter player) { player.Game.IsRunning = false; return new CommandResults(); } } }