using System; using System.Collections.Generic; using System.Linq; using System.Text; using MudDesigner.MudEngine.Interfaces; using MudDesigner.MudEngine.Characters.Controlled; namespace MudDesigner.MudEngine.GameCommands { public class CommandGMTeleport : IGameCommand { public string Name { get; set; } public bool Override { get; set; } public CommandGMTeleport() { Override = true; } public object Execute(params object[] parameters) { PlayerGM playerGM = new PlayerGM(); bool foundGM = false; foreach (object obj in parameters) { if (obj is PlayerGM) { foundGM = true; break; } } if (!foundGM) return null; //TODO: Find the Realm/Zone/Room that the GM specified to teleport to. return null; } } }