using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; using MudDesigner.Engine.Interfaces; using MudEngine.GameObjects.Characters; using MudEngine.GameManagement; using MudEngine.Commands; using MudEngine.GameObjects.Environment; namespace MudEngine.Commands { public class CommandExit : IGameCommand { public bool Override { get; set; } public string Name { get; set; } public CommandResults Execute(BaseCharacter player, GameSetup project, Room room, string command) { Application.Exit(); return new CommandResults(); } } }