using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using MudEngine.FileSystem; namespace MudEngine.GameManagement { public static class Log { public static void Write(string message) { string filename = Path.Combine(FileManager.GetDataPath(SaveDataTypes.Root), "Log.txt"); StreamWriter sw; if (File.Exists(filename)) sw = File.AppendText(filename); else sw = File.CreateText(filename); sw.WriteLine(message); sw.Close(); } } }