///
/// The Save command will save the current player to a hard-disk file.
///
public class CommandSave : IGameCommand
{
///
/// Used by the Command Engine to allow for overriding any other commands that contain the same name.
/// TODO: Does Overriding Commands still work? This is part of some old code I wrote several years back and might be broke.
///
public Boolean Override { get; set; }
///
/// The name of the command.
/// If Override is set to true, this command will override any other command that contains the same name.
///
public String Name { get; set; }
///
/// A collection of strings that contains helpfull information for this Command.
/// When the user enteres 'Help Exit' the game will print the content of this collection.
/// This is treated like a virtual book, each entry in the collection is printed as a new line.
///
public List Help { get; set; }
///
/// Constructor for the class.
///
public CommandSave()
{
Help = new List();
Help.Add("Saves your character immediately.");
}
///
/// Constructor for the class.
///
public void Execute(String command, BaseCharacter player)
{
//Save the player to the hard-disk.
player.Save();
}
}