///
/// The GetTime command is used to print the current in-game time to the player.
/// This command will print the day, month and year along with hour, minute and seconds.
///
public class CommandGetTime : IGameCommand
{
///
/// Used by the Command Engine to allow for overriding any other commands that contain the same name.
/// TODO: Does Overriding Commands still work? This is part of some old code I wrote several years back and might be broke.
///
public Boolean Override { get; set; }
///
/// The name of the command.
/// If Override is set to true, this command will override any other command that contains the same name.
///
public String Name { get; set; }
///
/// A collection of strings that contains helpfull information for this Command.
/// When the user enteres 'Help Exit' the game will print the content of this collection.
/// This is treated like a virtual book, each entry in the collection is printed as a new line.
///
public List Help { get; set; }
///
/// Constructor for the class.
///
public CommandGetTime()
{
//Instance the help collection and add our help information to it.
Help = new List();
Help.Add("Gives you the current time and date in the game world.");
}
///
/// Executes the Command.
/// This method is called from the Command Engine, it is not recommended that you call this method directly.
///
///
///
public void Execute(String command, BaseCharacter player)
{
//Send the returned String containing the World Time to the player.
player.Send(player.ActiveGame.WorldTime.GetCurrentWorldTime());
}
}