using System; using System.Collections.Generic; using System.Linq; using System.IO; using System.Text; using MudEngine.FileSystem; using MudEngine.GameObjects.Characters; using MudEngine.GameManagement; using MudEngine.Commands; using MudEngine.GameObjects.Environment; namespace MudEngine.Commands { public class CommandSaveWorld : IGameCommand { public Boolean Override { get; set; } public String Name { get; set; } public List Help { get; set; } public void Execute(String command, BaseCharacter player) { if ((player.Role == SecurityRoles.Admin) || (player.Role == SecurityRoles.GM)) { player.ActiveGame.Save(); } } } }