using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using MudEngine.FileSystem; using MudEngine.GameManagement; using MudEngine.GameObjects; using MudEngine.GameObjects.Characters; namespace MudEngine.Commands { public class CommandSave : IGameCommand { public Boolean Override { get; set; } public String Name { get; set; } public List Help { get; set; } public void Execute(String command, BaseCharacter player) { player.Save(player.ActiveGame.DataPaths.Players); } } }