using System; using System.Collections.Generic; using System.Linq; using System.Text; using MudEngine.GameObjects.Characters; using MudEngine.FileSystem; using MudEngine.Commands; using MudEngine.GameManagement; using MudEngine.GameObjects.Environment; using MudEngine.GameObjects.Items; namespace MudEngine.Commands { public class CommandLook : IGameCommand { public String Name { get; set; } public Boolean Override { get; set; } public List Help { get; set; } public void Execute(String command, BaseCharacter player) { if (player.CurrentRoom == null) { player.Send("You are not within any Room."); return; } if (player.CurrentRoom.DetailedDescription.Count == 0) player.Send(player.CurrentRoom.Description); else { foreach(String entry in player.CurrentRoom.DetailedDescription) { player.Send(entry); } } } } }