//Microsoft .NET Framework using System; using System.Collections.Generic; using System.Linq; //MUD Engine using MudEngine.FileSystem; namespace MudEngine.Scripting { public class GameObjectCollection { internal List _GameObjects; public GameObjectCollection() { _GameObjects = new List(); } public void Save(string filename) { FileManager.Save(filename, _GameObjects); } public void Load(string filename) { _GameObjects = (List)FileManager.Load(filename, _GameObjects); } } }