using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; // README: This is just a bare down tcp client. It'll work much better with the GUI, also in the receive thread, instead // of receiving one byte at a time your going to want to do what I did with the server and receive the msgs then check them // and act like a telnet client would for example the clear function. // Lastly for some reason I can't relog into my account it could possibly be because with client's Send, it'll add \n, you may // need to add \r\n or \n\r I'm not sure which order. // Any questions feel free to msg me on msn: u8sand@verizon.net or e-mail me u8sand@gmail.com namespace MudClient { class Program { static MudClient.Networking.Client client = new MudClient.Networking.Client(); static Boolean quit = false; static void ReceiveThread() { string output; while (!quit) { if (!client.Receive(out output, 1)) quit = true; else Console.Write(output); } } static void Main(string[] args) { string input,ip; int port; do { Console.Clear(); Console.Write("IP: "); ip = Console.ReadLine(); Console.Write("Port: "); input = Console.ReadLine(); int.TryParse(input, out port); } while (!client.Initialize(ip, port)); if (!client.Connect() || !client.Send("666", false)) // test send + client data Console.WriteLine("Failed to connect to server."); else { Thread r = new Thread(ReceiveThread); r.Start(); while (!quit) { input = Console.ReadLine(); if (!client.Send(input, true)) quit = true; } r.Abort(); } } } }