using System; using System.Collections.Generic; using System.Linq; using System.Text; using MudEngine.Scripting; namespace MUDCompiler { class Program { static void Main(String[] args) { Console.WriteLine("==========================="); Console.WriteLine("MUD Engine Content Compiler"); Console.WriteLine("Version 0.1"); Console.WriteLine("==========================="); Console.WriteLine(); Console.WriteLine("1): Compile Scripts"); Console.WriteLine("2): Exit Compiler"); Console.Write("Enter Selection: "); String command = Console.ReadLine(); //command error checking. if (String.IsNullOrEmpty(command)) { Console.WriteLine("Invalid Command!"); System.Threading.Thread.Sleep(1000); //wait before shutting down so user sees invalid command } else if (Convert.ToInt16(command) >= 3) { Console.WriteLine("Invalid Command!"); System.Threading.Thread.Sleep(1000); //wait before shutting down so user sees invalid command } switch (Convert.ToInt16(command)) { case 1: CompileScripts(); break; case 2: return; } } static void CompileScripts() { MudEngine.GameManagement.Game game = new MudEngine.GameManagement.Game(); ScriptEngine se = new ScriptEngine(game, ScriptEngine.ScriptTypes.SourceFiles); Console.WriteLine(); Console.WriteLine("Compiling..."); se.Initialize(); se.ScriptExtension = ".mud"; se.ScriptPath = "Scripts"; if (se.CompileScripts()) Console.WriteLine("Compiling completed without error."); else Console.WriteLine(se.ErrorMessage); Console.WriteLine("Press any key to exit."); Console.Read(); } } }