using System; using System.Collections.Generic; using System.Linq; using System.Text; using MudEngine.Game; namespace MudEngine.Game.Characters { class MyCharacter : StandardCharacter { public int Age { get; set; } public MyCharacter(StandardGame game, String name, String desc) : base(game, name, desc) { } public override bool Save(string filename) { base.Save(filename, true); this.SaveData.AddSaveData("Age", Age.ToString()); return this.SaveData.Save(filename); } } }