using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace MudDesigner.Editors { public partial class ToolkitLauncher : Form { public const int VersionMajor = 1; public const int VersionMinor = 0; public const int VersionRevision = 0; public string version = VersionMajor.ToString() + "." + VersionMinor.ToString() + "." + VersionRevision.ToString(); public ToolkitLauncher() { InitializeComponent(); this.Text = "Mud Designer Beta " + version; MessageBox.Show("Please note that the Zone Builder and Room Designers will be removed from this editor as a point of access here pretty soon.\n" + "If you need to access one of these editors you will need to use the Realm Explorer.", "Mud Designer"); } private void btnProjectSettings_Click(object sender, EventArgs e) { ProjectSettings form = new ProjectSettings(); form.Show(); this.Hide(); while (form.Created) Application.DoEvents(); form = null; this.Show(); } private void btnCurrencyEditor_Click(object sender, EventArgs e) { CurrencyEditor form = new CurrencyEditor(); form.Show(); this.Hide(); while (form.Created) Application.DoEvents(); form = null; this.Show(); } private void btnRoomDesigner_Click(object sender, EventArgs e) { RoomDesigner form = new RoomDesigner(); form.Show(); this.Hide(); while (form.Created) Application.DoEvents(); form = null; this.Show(); } private void btnRealmExplorer_Click(object sender, EventArgs e) { RealmExplorer form = new RealmExplorer(); form.Show(); this.Hide(); while (form.Created) Application.DoEvents(); form = null; this.Show(); } private void btnZoneBuilder_Click(object sender, EventArgs e) { ZoneBuilder form = new ZoneBuilder(); form.Show(); this.Hide(); while (form.Created) Application.DoEvents(); form = null; this.Show(); } } }