using System; using System.Collections.Generic; using System.Linq; using System.IO; using System.Text; using MudEngine.FileSystem; using MudEngine.GameObjects.Characters; using MudEngine.GameManagement; using MudEngine.Commands; using MudEngine.GameObjects.Environment; namespace MudEngine.Commands { /// /// The List command is used to list filenames of a specified object type. /// public class CommandList : IGameCommand { /// /// Used by the Command Engine to allow for overriding any other commands that contain the same name. /// TODO: Does Overriding Commands still work? This is part of some old code I wrote several years back and might be broke. /// public Boolean Override { get; set; } /// /// The name of the command. /// If Override is set to true, this command will override any other command that contains the same name. /// public String Name { get; set; } /// /// A collection of strings that contains helpfull information for this Command. /// When the user enteres 'Help Exit' the game will print the content of this collection. /// This is treated like a virtual book, each entry in the collection is printed as a new line. /// public List Help { get; set; } public CommandList() { Help = new List(); Help.Add("Using the List command, you can view a generated list of filenames that pertain to a supplied object type."); Help.Add("Usage: List 'ItemType'"); Help.Add("Usage: List 'ItemName>ItemType'"); Help.Add(""); Help.Add("Supported Listable ItemTypes are as follows:"); Help.Add("Players"); Help.Add("Realms"); Help.Add("Zones"); Help.Add("RealmName>Rooms"); Help.Add("RealmName>Zones"); Help.Add("RealmName>ZoneName>Rooms"); } public void Execute(String command, BaseCharacter player) { if ((player.Role == SecurityRoles.Admin) || (player.Role == SecurityRoles.GM)) { //Player must be a admin or GM to view all the objects on the server like this. command = command.Substring("List".Length).Trim(); String[] data = command.ToLower().Split('>'); if ((data.Length == 0) || (String.IsNullOrEmpty(data[0]))) { player.Send("Invalid command usage. Enter 'help List' for usage examples."); return; } else if (data.Length == 1) { switch (data[0]) { case "realms": player.Send("Currently loaded Realm files:"); foreach (Realm r in player.ActiveGame.World.RealmCollection) player.Send(r.Filename + " | ", false); break; case "players": player.Send("Players with created characters:"); BaseCharacter p = new BaseCharacter(player.ActiveGame); foreach (String file in Directory.GetFiles(player.ActiveGame.DataPaths.Players, "*.character")) { p.Load(file); player.Send(p.Name + " | ", false); } break; case "zones": player.Send("Currently loaded Zones. This spans across every Realm in the world."); foreach (Realm r in player.ActiveGame.World.RealmCollection) { foreach (Zone z in r.ZoneCollection) { player.Send(Path.GetFileNameWithoutExtension(r.Filename) + ">" + Path.GetFileNameWithoutExtension(z.Filename)); } } break; default: player.Send("Invalid token supplied. Enter 'Help List' for usage examples."); break; } } else if (data.Length == 2) { if (data[1] == "zones") { if (player.ActiveGame.World.GetRealm(data[0] + ".realm") == null) { player.Send("Invalid Realm, unable to list Zones."); return; } player.Send("Displaying Currently loaded Zones within Realm " + data[0]); foreach (Zone z in player.ActiveGame.World.GetRealm(data[0] + ".realm").ZoneCollection) player.Send(z.Filename + " | ", false); } else if (data[1] == "rooms") { if (player.ActiveGame.World.GetRealm(data[0] + ".realm") == null) { player.Send("Invalid Realm, unable to list Rooms."); return; } player.Send("Displaying currently loaded Rooms within Realm " + data[0] + ". These Rooms span multiple Zones."); foreach (Zone z in player.ActiveGame.World.GetRealm(data[0] + ".realm").ZoneCollection) { foreach (Room r in z.RoomCollection) { player.Send(Path.GetFileNameWithoutExtension(z.Filename) + ">" + Path.GetFileNameWithoutExtension(r.Filename)); } } } } else if (data.Length == 3) { if (data[2] == "rooms") { if (player.ActiveGame.World.GetRealm(data[0] + ".realm") == null) { player.Send("Invalid Realm, unable to list Rooms."); return; } if (player.ActiveGame.World.GetRealm(data[0] + ".realm").GetZone(data[1] + ".zone")[0] == null) { player.Send("Invalid Zone, unable to list Rooms."); return; } player.Send("Displaying Currently loaded Rooms within " + data[0] + ">" + data[1]); foreach (Room r in player.ActiveGame.World.GetRealm(data[0] + ".realm").GetZone(data[1] + ".zone")[0].RoomCollection) player.Send(r.Filename + " | ", false); } } } } } }