- Removed the ManagedScripting Engine from the project. Scripting will be implemented at a later time using a custom build engine.
- Room.Load was re-wrote to allow for loading a supplied room name (not a full filename). The Room will load the supplied Roomname by checking within it's current Zone. Rooms within different Zones can be loaded by supplying a Zone name as one of the optional parameters. Same goes for loading Rooms within a different Realm
- All classes using the original Room.Load code have been tweaked to use the new code. Cuts the needed code used by each individual class by 80%.
- Room.InstallPath Property added for returning the full filename and location of the Room where it's currently installed.
Designer:
- Room Designer now supports deleting Rooms.
- Doorway Editor no longer fails when attempting to change doorway Traveling Directions.
Runtime:
- No longer prints blank lines if the object does not contain any text to print.
- Added a 2nd Print method with a boolean argument for printing blank lines by force if needed.
Note: Room Deleting and Room.Load code was only tested using Rooms within Root Zones. Rooms contained within a Zone owned by a Realm was not tested.
- Now supports the exit command, prevents the designer from crashing.
Runtime:
- Added a GUI based set of buttons for traversing your environments via a click-through method instead of forcing users to type commands.
Engine:
- Added the Exit command to exit the runtime (At this time it shuts down the Designer as well.)