Some classes have some protection in place now in the event the class attempts to load a property that does not exist in the save file.
CommandSystem instances now use their instanced CommandCollection property instead of the static class property.
Newly created characters are assigned to the new World.StartLocation.
Rooms can now be connected.
Realms and Zones can create Zones and Rooms accordingly
Force moving of a character is now supported. Walking has yet to be implemented.
* Telnet client header information is now successfully (finally) stripped out of the first stream received.
* Command System underwent some optimizations along with now always returning a Boolean value once execution of a command is completed.
* ICommand interface now forces all ICommand.Execute methods to return a Boolean value.
* DataPaths class re-wrote and is now simi in-use by StandardGame and the Login command
* Minor adjustments to how characters are initialized upon connection in various classes.