Commit graph

10 commits

Author SHA1 Message Date
Scionwest_cp
5aa5504171 MudEngine:
- Added FileManager.GetDataCollection() Method for getting a collection of values that match the supplied parameter. This is used by environments for restoring saved object collections
 - World Restoration is now fully implemented.
 - Removed un-needed Log messages
 - Added a pushMessage parameter to Log.Write() allowing messages to be sent directly to the console instead of stacking them in a cache. All log messages now push the message by default.
2010-08-15 11:15:35 -07:00
Scionwest_cp
742b75eeb6 MudEngine:
- World Environment now fully saves to disk; only works with a player that has Admin privileges (All new players currently default to Admin privileges for ease of testing. Use SaveWorld command to save.
 - Adjusted how the Game class saved the players to be more efficient.
2010-08-14 00:32:10 -07:00
Scionwest_cp
a52ccf8da9 MudEngine:
- Converted all Types from C# types to .NET Types (such as bool changed to Boolean, and int changed to Int32).
 - Zone no longer gets saved from within GameWorld.Save, but rather in Realm.Save()
 - Room no longer gets saved from within GameWorld.Save(), but rather in Zone.Save();
 - Added new SaveWorld command that admins only can execute to force save the world. It's not fully implemented at this time.

MudGame:
 - began work on command execution from within the server while it's running.
2010-08-14 00:20:43 -07:00
Scionwest_cp
9b023a2092 MudCompiler:
- Updated to work with ScriptingEngine changes.

MudEngine:
 - Game.PlayerCollection changed to a List<>. Server obtains a array version of it within Server.initialize() via players = pbs.ToArray().
 - All BaseObject classes now require a reference to the Game and contain a property called ActiveGame.
 - Player.Game removed and now uses it's parent objects ActiveGame property.
 - Player.Role property added. Uses the new SecurityRoles enum that specifies what level of access the player has.
 - ScriptEngine now loads all libraries found within the specified ScriptsPath directory, instances the scripts and places them into a collection.
 - Custom character script instancing is now supported, but not fully implemented throughout the engine. They can be loaded, but not used during runtime at this time.
2010-07-29 17:39:38 -07:00
Scionwest_cp
e145d57682 MudEngine:
- Rooms can now be linked automatically via the new Zone.LinkRooms method. Room linking can no longer be done manually as the Doorways property is now read-only.
 - Door.Description has been removed. Doorway description will need to be included in Room.Description or Room.DetailedDescription properties.
 - Added DetailedDescription to make creating multi-line descriptions easier. Not supported by the Look command yet.
 - Game.IsRunning is now read-only. The Game will manage this property on its own.
 - BaseCharacter.ExecuteCommand now will always return a string. Simplifying the game loop for users as they no longer need to check what Type was returned by the command.
 - Doors now contain a DepartureRoom and a ArrivalRoom property allowing for easy access to Rooms that are linked together.
 - Fixed a bug where Game, Realms and Zones always assigned IsInitial to Realms, Zones and Rooms when added to the collections. Collection would contain multiple IsInitial objects.
 - Removed Room.InstalledDoorways property as that was used only by the old Designer
 - Removed Room.Load() as that implementation of it is obsolete.

MudGame:
 - Revised Zeroth to build it's Zone and Rooms using the new Zone.LinkRooms function.
 - Greatly revised Program.cs and the Game loop to take advantage of many of the automations provided by the Engine now.
2010-07-25 20:50:39 -07:00
Scionwest_cp
70533582a6 MudEngine:
- Player movement command now fully implemented. 
 - Game.GetRealm() added to retrieve a Realm within the games RealmCollection property
 - Game.End() added to perform game ending duties and shut down the Server
 - Server now loses opened threads.
 - Player.Move() added to move the player from Room to Room.
 - Room.DoorwayExist() tweaked to work with the new way Environments are managed.

MudGame:
 - Now executes the Look command on startup so the player can see where they are located at.
 - Implements the new Game.End() method and fixes the game hanging upon exit.
2010-07-25 18:33:21 -07:00
Scionwest_cp
486efa4fed MudEngine:
- Re-worked the command system. All commands now only need 2 arguments rather than 4. The actual command string and the Player
 - All commands updated to work with the new command system
 - Look command now works in the example MudGame 
 - Realm now contains InitialZone for the starting Zone within that Realm.
 - Zone now contains InitialRoom for the starting Room within that Zone.
 - All Environment objects now contains a Initial property and Add() method for adding child objects.
 - BaseCharacter now contains a copy of Game
 - Revised Realm.GetZone()
 - Revised Zone.GetRoom()
 - Removed Zone.RebuildRoomCollection as content is currently no longer stored using physical files.
 - Added GameManagement.Log for logging errors and warnings to file. Use Log.Write().
2010-07-25 16:56:15 -07:00
Scionwest_cp
b8f6be12c0 Mud Designer:
- Removed from solution

Mud Engine:
 - Moved the CommandEngine, CommandResults and ICommand Interface out from the Commands namespace and into GameManagement since they manage the game commands.
 - Added CommandExit class to provide the ability to exit a game once running. This is fully implemented.
 - Realms, Zones and Rooms now have an IsInitial property for determining if this is an initial location for the Game.
 - Renamed GameSetup to Game.
 - Corrected GameObject being in the incorrect namespace.
 - Corrected the ScriptEngine not 
 - CommandEngine no longer needs a Name argument. Arguments changed from 5 to 4 due to this change.

Mud Game:
 - Added Example Game used for testing various MUDEngine features and testing constructability of games using the engine.
 - Currently only contains 1 Realm, 1 Zone and Two Rooms. Only working command is Exit.
2010-07-18 13:52:16 -07:00
Scionwest_cp
06266b7245 MudEngine:
- Minor tweaks to Room.cs for checking file extension validity
 - Scripting Engine and related classes added to Solution (Files existed but were not a part of solution)
2010-07-17 09:55:43 -07:00
Scionwest_cp
dc311f5aa5 Added MudEngine Project to the Solution. I will slowly be moving the MudDesigner.MudEngine classes out of the Mud Designer Solution and into it's own.
Currently the Mud Designer still contains the old MudEngine classes until migration has been completed.
2010-07-15 18:53:38 -07:00