Commit graph

11 commits

Author SHA1 Message Date
Scionwest_cp
a52ccf8da9 MudEngine:
- Converted all Types from C# types to .NET Types (such as bool changed to Boolean, and int changed to Int32).
 - Zone no longer gets saved from within GameWorld.Save, but rather in Realm.Save()
 - Room no longer gets saved from within GameWorld.Save(), but rather in Zone.Save();
 - Added new SaveWorld command that admins only can execute to force save the world. It's not fully implemented at this time.

MudGame:
 - began work on command execution from within the server while it's running.
2010-08-14 00:20:43 -07:00
Scionwest_cp
b4b88cdbd3 Additional removals within MUDCompiler. 2010-08-08 18:25:36 -07:00
Scionwest_cp
3704d9c399 Deletion of MUDCompiler scripts directory. 2010-08-08 18:24:47 -07:00
Scionwest_cp
9b023a2092 MudCompiler:
- Updated to work with ScriptingEngine changes.

MudEngine:
 - Game.PlayerCollection changed to a List<>. Server obtains a array version of it within Server.initialize() via players = pbs.ToArray().
 - All BaseObject classes now require a reference to the Game and contain a property called ActiveGame.
 - Player.Game removed and now uses it's parent objects ActiveGame property.
 - Player.Role property added. Uses the new SecurityRoles enum that specifies what level of access the player has.
 - ScriptEngine now loads all libraries found within the specified ScriptsPath directory, instances the scripts and places them into a collection.
 - Custom character script instancing is now supported, but not fully implemented throughout the engine. They can be loaded, but not used during runtime at this time.
2010-07-29 17:39:38 -07:00
Scionwest_cp
23e5efb58e MudServer:
- Began working on in-line commands.

MudEngine:
 - Now logs when a player connects. MudServer prints this to the console via Log.GetMessages()

MudCompiler:
 - Added /bin/debug to ignore list.
2010-07-27 17:16:58 -07:00
Scionwest_cp
d488a41822 MudCompiler:
- Added /bin/debug to ignore list. Only file not ignored is Scripts.dll so everyone contains a copy of the dll with the scripts wrote thus far.

MudServer:
 - Added /bin/debug to ignore list.
2010-07-27 16:55:56 -07:00
Scionwest_cp
793c3cf1e9 MudEngine:
- FileManager.GetDataPath now returns the actual Root directory when Root is requested rather than Root/Projects. That was considered Root for the older Designer.
 - CommandEngine.GetCommands is now a method rather than a property.
 - CommandEngine.LoadAllCommands replaced with CommandEngine.LoadBaseCommands for loading Engine specific Game commands. This is called from within Game.Start. A possible property for disabling default commands could be looked at in the future.
 - CommandEngine.LoadCommandLibrary method added for loading custom user commands. This is fully implemented.
 - CommandEngine.ClearCommands method added for clearing all currently loaded commands.
 - Game.IsDebug static property added.
 - Added additional logging for testing purposes throughout the project. Changing Game.IsDebug to false will remove the majority of the logged messages.
 - Game.IsMultiplayer property added for enabling or disabling the server for Online/Offline support. Fully implemented.
 - Game no longer loads user script libraries as this was being handled already by ScriptEngine.Initialize()
 - Log now caches messages so consoles can print only content that was logged since the last loop. Using Log.FlushMessages() will clear the cached messages allowing each loop to show only the new logged messages.
 - BaseCharacter IsAdmin argument in the constructor has been removed. No longer needed for testing.
 - ScriptEngine can now compile more than 1 script without error.
 - ScriptEngine.Assembly property added for accessing the currently loaded script library. This should be a List<Assembly> in the future for multiple libraries.
 - Removed the last of my BlitScript engine code from ScriptEngine.cs as it was XNA specific. Need to look at StartupObject.cs as I believe that is XNA specific as well and not needed.

MudGame:
 - Renamed MudGame to MudOfflineExample as it will be used for testing the game with Game.IsMultiplayer disabled. Makes testing easier then needing to stop/restart the server and connect via telnet constantly.

MudServer:
 - Added MudServer project. This is a dedicated server that runs with Game.IsMultiplayer enabled. Developers can connect to it via telnet clients. All engine game commands are implemented.
 - MudServer includes bin/Debug/Scripts.dll, which is a compiled library of scripts generated via MudCompiler. MudEngine.Game handles loading the library and there is no additional code required by the developers to implement their libraries into their games provided the name is 'Scripts.dll'
2010-07-27 16:31:50 -07:00
Scionwest_cp
486efa4fed MudEngine:
- Re-worked the command system. All commands now only need 2 arguments rather than 4. The actual command string and the Player
 - All commands updated to work with the new command system
 - Look command now works in the example MudGame 
 - Realm now contains InitialZone for the starting Zone within that Realm.
 - Zone now contains InitialRoom for the starting Room within that Zone.
 - All Environment objects now contains a Initial property and Add() method for adding child objects.
 - BaseCharacter now contains a copy of Game
 - Revised Realm.GetZone()
 - Revised Zone.GetRoom()
 - Removed Zone.RebuildRoomCollection as content is currently no longer stored using physical files.
 - Added GameManagement.Log for logging errors and warnings to file. Use Log.Write().
2010-07-25 16:56:15 -07:00
Scionwest_cp
1a4655c30e MudCompiler:
- included Player Script in Debug folder. Used for testing the compiler and Game.Start() function which loads the player script and adds it to the PlayerCollection
2010-07-24 10:37:04 -07:00
Scionwest_cp
0f87ac233a MUDCompiler:
- Now compiles scripts contained under a MUDCompiler/bin/debug/Scripts folder.

MudEngine:
 - ScriptEngine now wraps scripts inside a default namespace. MUDScripts MUST not be placed within a namespace inside the script. The Engine handles it automatically.
2010-07-23 17:22:25 -07:00
Scionwest_cp
fe05693fee MudEngine:
- Fixed ClientSocket accessor error.

MudCompiler:
 - Added new project. This will compile the game scripts along with performing object checks to ensure the game contains no errors prior to publishing a release of the game.
2010-07-23 15:46:44 -07:00