- Designer now has a status bar to show when various things are completed successfully.
- The Offline Runtime can now be launched via the Designers Project menu.
- Designer now features a 'Set As Initial Location' item within the Right-Click menu. Right Click on a Zone and assign it as your projects initial starting location.
Engine:
- BaseCharacter class fleshed out a little bit. Now includes an OnTravel method for player travel code.
- PlayerBasic class now inherits from BaseCharacter.
- ProjectInformation now supports setting the games initial zone location.
- ProjectInformation.Filename is now placed within a category (Object Settings) within the Property Pane of the Designer.
- Room.GetDoor method added for returning a specified door with the matching travel direction.
- StartingLocation now overrides ToString to return the location that's currently assigned to it for use within the Designer.
- Zone class now has an EntranceRoom Property for settings the default entrance room for the Zone. This is used by the Runtime and the designer when setting and retrieving the InitialLocation.
Offline Runtime:
- Now creates a basic player, loads the project and places the player within the entrance room designated by the InitialLocation.Zone
- Runtime contains code that automatically moves the player to the north during startup. This will be removed, it's only there for testing purposes.
- Runtime does not print anything to the console yet.
- Corrected SaveDataTypes.Currency being named incorrectly. Changed to Currencies
- ProjectInformation now inherits from the new IFileIO interface.
- ProjectInformation.Load can be used instead of the FileManager now (note: Saving of ProjectInformation must still be done using FileManager)
- Organizing of BaseObject done
- BaseObject now supports BaseObject.Load. Use this instead of FileManager.Load
- Fixed UIRealmControl error, attempting to deserialize into a null Zone Field
- Program.cs is now encapsulated into a try/catch
- IFileIO interface added for providing a blueprint on file I/O operations
Designer:
- Additional ObjectTypes added to the ObjectTypes enum
- Additional commenting provided throughout the source.
- Re-organized the source code.
- Simplified the Constructor code. Roughly 50% less code now.
- Re-wrote the Object Load code to make it easier to read and maintain.
- Renamed several menu items to conform to the projects naming conventions