DataPath class is now completed and includes a new SetExtension() method for setting game object file extensions.
Scripting support fully implemented.
StandardGame now contains a Initialize() method for compiling scripts and searching for sub-classes of StandardGame
Server app will now use a Scripted game class instead of the default StandardGame if one is present.
StandardGame.Start() is now virtual so child classes can override it.
Sample Game script created to show how to create a custom game script, including how to setup the game and create Rooms pragamatically.
ScriptFactory has a new method for searching all scripts and scripts that inherit from a specified class.
Renamed all of the Command scripts. They no longer start with 'Command'. Example: "CommandSay" has now become "Say". There is no need to preceed the command name with the word "Command" anymore.
* XMLData now contains a GetData() method for returning data from the stored data collection.
* XMLData now contains a Load() method for loading a previously saved XML data file.
* StandardCharacter now automatically generates a filename.
* StandardCharacter.Connected added. Use Connected to check if they are connected to the server regardless of the values for Enabled and LoggedIn. LoggedIn is now true once the Login command is completed.
* Default Character Role is now Player.
* Server.ServerOwner property added. When a character is logged in matching the ServerOwner name, it will automatically be assigned the Admin role.
* StandardCharacter.ExecuteSilentCommand() method added for executing a command and not having the "Command: " line printed to the screen when the command is completed. Useful for daisy chained commands.
* StandardCharacter login code is now 100% completed. Including save/load code and new character creation.
* StandardCharacter.SetRole() method added. Admins can set the role of any other character in the game if they want to.
* BaseScript & StandardCharacter now have their Load() code fully implemented. They can save and load their files now.
* Player creation command added. Can only be executed from within the login command. If it is executed from any other object it will bail.
* Stop command now only works when a Character with Role = Admin issues the command. During development of a MUD Game, this would typically be the Server.ServerOwner character who will have Admin rights.
* ConnectionManager had some bugs fixed such as not removing Threads from the Thread collection when a character disconnected. Also re-organized the character connection code some.
* Added better commenting to the majority of the projects files.
* Removed command support from the server console.
* Added a Client side command STOP that can be used to shut down the server. In the future that will be specific to Admins only.
* Characters now have their save code invoked during server shut down.
* Server shut down code added. Server.Stop() fully implemented.
* StandardCharacter re-wrote to support the new Server code. Also added event method support for various states.
* ConnectionManager re-wrote to support the new server.
* Work on Log message importance started
* INetworked.Connect now requires a Socket as its parameter.
* StandardGame no longer has Properties for MaxConnections and MaxQueuedConnections. This is handle via StandardGame.Start() parameters.
* CommandLogin command added. Initial check-in and not fully implemented.
Added rScript files to the engine. These have not been implemented and currently don't work with the engine.
BaseScript has been modified to support the new XMLData class for saving data.