Commit graph

8 commits

Author SHA1 Message Date
Scionwest_cp
ee3a8c2b60 Mud Designer:
- Added a new designer that I will begin working on and testing UITypeEditors with. Future plan is to migrate all editors into a single editor relying heavily on UITypeEditors to flesh it out.
 - Selecting the Script property within the Designer.cs form executes the UIScriptEditor class and installs the UIScriptControl into the Designers control collection.
 - Clicking close on the Designer.cs GUI showcases clearing the controls of custom UITypeEditors and how the results of the editing is saved into the object that the PropertyGrid is editing.

Mud Engine:
 - Added a UIScriptControl User Control that the UIScriptEditor TypeEditor uses to install directly into the new Test Designer.
2010-01-03 20:48:25 -08:00
Scionwest_cp
a8ea7eecb8 Mud Designer:
- Added web link to the launcher for the new Mud Designer Forums.
2010-01-03 14:23:54 -08:00
Scionwest_cp
37b2d42b4c - Toolkit now saves and loads settings file
- Toolkit supports a default toolkit realm. Zone Builder now loads the default Realm each time it is opened. Allows developers to work on one Realm without having to re-select the Realm each time the Zone Builder is opened.
 - Toolkit settings properties are no longer static within Settings.cs.
 - Program.cs now contains a staticu property for Toolkit settings.
2009-12-08 17:27:55 -08:00
Scionwest_cp
d96a175372 - Added Settings for storing various Toolkit settings. 2009-12-08 16:44:24 -08:00
Scionwest_cp
44431ecade - Zones build their Room collection during instancing.
- Zones can not be instanced without providing the owning realm in its constructor.
 - Started adding tooltips to the editors.
 - Zone Builder now checks if a Realm has been loaded yet or not prior to creating Zones.
 - Zone Builder will not allow Rooms to be created within new Zones until the Zone has been saved.
 - Zone Builder checks if a New Zone has not been saved yet prior to creating another New Zone
 - Renamed Room.ParentZone to Room.Zone to be consistent with the Realm and Zone classes.
2009-12-08 15:49:43 -08:00
Scionwest_cp
c7f5a9b2a7 2009-12-08 10:34:20 -08:00
Scionwest_cp
4ebce0a987 Project Settings:
- Cleaned up the code within the editor.

Realm Explorer:
 - Some UI adjustments.

Room Designer:
 - Program.Room is no longer re-instanced after the room designer saves a room.

Toolkit Launcher:
 - Zone and Room edior buttons removed. They can now only be accessed via the Realm Explorer.
 - Changed the Toolkit Title.

Zone Builder:
 - Began Room Doorway linking UI design.

Mud Engine:
 - Zones now instance the Rooms collection.
 - Travel Directions now moved from Environment namespace and placed within Objects namespace.
 - Travel Directions now contains a class and method for returning the opposite direction provided. (ex: GetReverseDirection(TravelDirections.West) returns East).
2009-12-06 00:13:43 -08:00
Scionwest_cp
b87136bc13 Project restructure completed. All editors now contained within a single Project.
Note that some things are still broken from the migration, but will be addressed.
2009-12-01 19:27:01 -08:00