Commit graph

10 commits

Author SHA1 Message Date
Scionwest_cp
ee3a8c2b60 Mud Designer:
- Added a new designer that I will begin working on and testing UITypeEditors with. Future plan is to migrate all editors into a single editor relying heavily on UITypeEditors to flesh it out.
 - Selecting the Script property within the Designer.cs form executes the UIScriptEditor class and installs the UIScriptControl into the Designers control collection.
 - Clicking close on the Designer.cs GUI showcases clearing the controls of custom UITypeEditors and how the results of the editing is saved into the object that the PropertyGrid is editing.

Mud Engine:
 - Added a UIScriptControl User Control that the UIScriptEditor TypeEditor uses to install directly into the new Test Designer.
2010-01-03 20:48:25 -08:00
Scionwest_cp
a8ea7eecb8 Mud Designer:
- Added web link to the launcher for the new Mud Designer Forums.
2010-01-03 14:23:54 -08:00
Scionwest_cp
37b2d42b4c - Toolkit now saves and loads settings file
- Toolkit supports a default toolkit realm. Zone Builder now loads the default Realm each time it is opened. Allows developers to work on one Realm without having to re-select the Realm each time the Zone Builder is opened.
 - Toolkit settings properties are no longer static within Settings.cs.
 - Program.cs now contains a staticu property for Toolkit settings.
2009-12-08 17:27:55 -08:00
Scionwest_cp
d96a175372 - Added Settings for storing various Toolkit settings. 2009-12-08 16:44:24 -08:00
Scionwest_cp
c7f5a9b2a7 2009-12-08 10:34:20 -08:00
Scionwest_cp
4ebce0a987 Project Settings:
- Cleaned up the code within the editor.

Realm Explorer:
 - Some UI adjustments.

Room Designer:
 - Program.Room is no longer re-instanced after the room designer saves a room.

Toolkit Launcher:
 - Zone and Room edior buttons removed. They can now only be accessed via the Realm Explorer.
 - Changed the Toolkit Title.

Zone Builder:
 - Began Room Doorway linking UI design.

Mud Engine:
 - Zones now instance the Rooms collection.
 - Travel Directions now moved from Environment namespace and placed within Objects namespace.
 - Travel Directions now contains a class and method for returning the opposite direction provided. (ex: GetReverseDirection(TravelDirections.West) returns East).
2009-12-06 00:13:43 -08:00
Scionwest_cp
3cfa72ef69 - Complete re-work of the Realm Explorer and Zone Builder.
- Realm Explorer & Zone Builder now work together correctly.
 - Program.CurrentEditor now holds the currently running editor.
 - BaseObject.ToString() added to return the Name of the object if ToString() is used.
 - GetZone() method added to Realm.cs
2009-12-04 23:15:33 -08:00
Scionwest_cp
09fa576025 - Editors now open and close correctly without having all of the editors visible at once.
- Realm Exporer, Zone Builder and Room Designer no longer attempt to shut down the toolkit when the Close button is clicked. Previous editor is restored.
2009-12-03 13:31:29 -08:00
Scionwest_cp
379c6f844d - Renamed FileSystem.FileSystem.cs to FileSystem.FileManager.cs
- Moved ValidateDataPaths() from Engine.cs to FileManager.cs
 - Moved GetDataPath() from Engine.cs to FileManager.cs
 - Moved SaveDataTypes out from Engine.cs into it's own file. MudEngine.FileSystem.SaveDataTypes.cs
 - Moved _CurrentRoom, _CurrentZone, _CurrentRealm and _ScriptEngine out from all editors containing those Fields, and placed them as static properties within Program.cs Room, Zone, Realm and ScriptEngine Properties
 - Created 3 new Interfaces. IGameObject, IQuest and IRuleSet.
 - Created QuestSetup class to begin working on Quest Editor at some point.
2009-12-02 18:57:03 -08:00
Scionwest_cp
b87136bc13 Project restructure completed. All editors now contained within a single Project.
Note that some things are still broken from the migration, but will be addressed.
2009-12-01 19:27:01 -08:00