Commit graph

9 commits

Author SHA1 Message Date
Scionwest_cp
e145d57682 MudEngine:
- Rooms can now be linked automatically via the new Zone.LinkRooms method. Room linking can no longer be done manually as the Doorways property is now read-only.
 - Door.Description has been removed. Doorway description will need to be included in Room.Description or Room.DetailedDescription properties.
 - Added DetailedDescription to make creating multi-line descriptions easier. Not supported by the Look command yet.
 - Game.IsRunning is now read-only. The Game will manage this property on its own.
 - BaseCharacter.ExecuteCommand now will always return a string. Simplifying the game loop for users as they no longer need to check what Type was returned by the command.
 - Doors now contain a DepartureRoom and a ArrivalRoom property allowing for easy access to Rooms that are linked together.
 - Fixed a bug where Game, Realms and Zones always assigned IsInitial to Realms, Zones and Rooms when added to the collections. Collection would contain multiple IsInitial objects.
 - Removed Room.InstalledDoorways property as that was used only by the old Designer
 - Removed Room.Load() as that implementation of it is obsolete.

MudGame:
 - Revised Zeroth to build it's Zone and Rooms using the new Zone.LinkRooms function.
 - Greatly revised Program.cs and the Game loop to take advantage of many of the automations provided by the Engine now.
2010-07-25 20:50:39 -07:00
Scionwest_cp
70533582a6 MudEngine:
- Player movement command now fully implemented. 
 - Game.GetRealm() added to retrieve a Realm within the games RealmCollection property
 - Game.End() added to perform game ending duties and shut down the Server
 - Server now loses opened threads.
 - Player.Move() added to move the player from Room to Room.
 - Room.DoorwayExist() tweaked to work with the new way Environments are managed.

MudGame:
 - Now executes the Look command on startup so the player can see where they are located at.
 - Implements the new Game.End() method and fixes the game hanging upon exit.
2010-07-25 18:33:21 -07:00
Scionwest_cp
da42864a85 MudEngine:
- Fixed Game looking for a class inheriting from PlayerBasic instead of BaseCharacter during Script loading.

MudGame:
 - Added better commenting.
2010-07-25 17:05:31 -07:00
Scionwest_cp
486efa4fed MudEngine:
- Re-worked the command system. All commands now only need 2 arguments rather than 4. The actual command string and the Player
 - All commands updated to work with the new command system
 - Look command now works in the example MudGame 
 - Realm now contains InitialZone for the starting Zone within that Realm.
 - Zone now contains InitialRoom for the starting Room within that Zone.
 - All Environment objects now contains a Initial property and Add() method for adding child objects.
 - BaseCharacter now contains a copy of Game
 - Revised Realm.GetZone()
 - Revised Zone.GetRoom()
 - Removed Zone.RebuildRoomCollection as content is currently no longer stored using physical files.
 - Added GameManagement.Log for logging errors and warnings to file. Use Log.Write().
2010-07-25 16:56:15 -07:00
Scionwest_cp
0587b4a475 MudEngine:
- Deleted GameObjects.Characters.Controlled and GameObjects.Characters.NPC namespaces.
 - Deleted PlayerBasic & PlayerAdmin classes.
 - BaseCharacter now contains IsAdmin property for providing admin privileges to users.
 - BaseCharacter now contains IsControlled property for setting user control or AI controlled
 - Added startup.dat - This will supply information to the engine as to what Types will be used during runtime. Allowing for custom Types via scripts to be instanced and used (such as a custom player class rather than the default one).
2010-07-25 11:04:32 -07:00
Scionwest_cp
dbe1e693e5 MudEngine:
- Changed Player[] array to a List<> Collection of PlayerBasics. This change is reflected across all Types.
 - Game now contains a Start() function. StartServer is now called from within here.
 - Game now has partial support for the Script Engine

MudGame:
 - Game.StartServer has changed to Game.Start(). StartServer is called within Start().
2010-07-24 10:33:27 -07:00
u8sand_cp
49c581840a - Tcp Server functionality 2010-07-22 20:13:55 -07:00
u8sand_cp
1baa067044 - Added player array in game
- put server in Game
- created start server function in Game
- created CommandRestart

There are two different 'player classes' which do I use? PlayerBasic and BasePlayer.
2010-07-21 09:32:27 -07:00
Scionwest_cp
b8f6be12c0 Mud Designer:
- Removed from solution

Mud Engine:
 - Moved the CommandEngine, CommandResults and ICommand Interface out from the Commands namespace and into GameManagement since they manage the game commands.
 - Added CommandExit class to provide the ability to exit a game once running. This is fully implemented.
 - Realms, Zones and Rooms now have an IsInitial property for determining if this is an initial location for the Game.
 - Renamed GameSetup to Game.
 - Corrected GameObject being in the incorrect namespace.
 - Corrected the ScriptEngine not 
 - CommandEngine no longer needs a Name argument. Arguments changed from 5 to 4 due to this change.

Mud Game:
 - Added Example Game used for testing various MUDEngine features and testing constructability of games using the engine.
 - Currently only contains 1 Realm, 1 Zone and Two Rooms. Only working command is Exit.
2010-07-18 13:52:16 -07:00
Renamed from MudEngine/GameManagement/GameSetup.cs (Browse further)