Removed old forms and prepared for new designer layouts
MudEngine:
Server - Now starts and runs, however sending information to the client crashes telnet clients for some reason.
BaseCharacter - Removed OnConnect() source code and changed method into an abstract method. This is now implemented via MudGame.MudCharacter
BaseCommand - BaseCommand.Name now implemented. Constructor defaults to the Type name. Note all command names must begin with 'Command'
BaseGame - Now has a Server propety
BaseServer - Added IsRunning property
ICharacter - Added Send() method
ICommunicate - Added Shutdown() method for use with servers.
CommandSystem - Bug fix. Was checking to see if the command was an Interface rather than checking if it inherits from one.
CommandSystem - Bug fix. No longer attempts to add abstract commands to collection
ScriptSystem - Bug fix. Corrected the name of the Mud Compiler during compiler loading.
MudGame:
Added initial MudCharacter class. Will be the standard class that all characters will inherit from.
Added CommandLogin for processing user server logins.
MudGame - Now calls Server.Initialize during Game.Initialize()
MudGame - Uses Server.IsRunning property checks rather than Server.EnableServer
MudGame - Added initial code for player connections.
MudCompiler:
No longer works. Needs to be re-wrote to support the new Alpha 2.0 engine
MudDesigenr:
Removed most of the forms since we are not working on it. Only form left is Project Manager, which will be removed shortly as well.
MudGame:
No longer runs. All of the source code was removed due to MudEngine Alpha 2.0 source changing drastically.
MudEngine:
Alpha 2.0 source code finally checked-in. It contains the full re-build of the engine. A lot of new abstract classes have been added.