Commit graph

4 commits

Author SHA1 Message Date
Scionwest_cp
d40b8690d5 - Migrated additional content from MudDesigner solution to MudEngine.
- Updated MudDesigner to reference the new MudEngine solution.
- MudDesigner currently references engine classes within it's own solution and the MudEngine solution. This will be addressed soon. All classes related to the engine will be moved to the MudEngine project.
- Began prepping for the removal of all UITypeEditor classes and the namespace from the MudDesigner project.

Please note that while this version will compile, it is currently broken. Projects do not get created correctly due to the migration I'm performing. The designer is given less priority at the moment as the engine is the primary focus. Projects will need to be hard-coded using the MudEngine library until the designer is fixed.
2010-07-15 20:21:56 -07:00
Scionwest_cp
afd74530cd Engine:
- Corrected SaveDataTypes.Currency being named incorrectly. Changed to Currencies
 - ProjectInformation now inherits from the new IFileIO interface.
 - ProjectInformation.Load can be used instead of the FileManager now (note: Saving of ProjectInformation must still be done using FileManager)
 - Organizing of BaseObject done
 - BaseObject now supports BaseObject.Load. Use this instead of FileManager.Load
 - Fixed UIRealmControl error, attempting to deserialize into a null Zone Field
 - Program.cs is now encapsulated into a try/catch
 - IFileIO interface added for providing a blueprint on file I/O operations

Designer:
 - Additional ObjectTypes added to the ObjectTypes enum
 - Additional commenting provided throughout the source.
 - Re-organized the source code.
 - Simplified the Constructor code. Roughly 50% less code now.
 - Re-wrote the Object Load code to make it easier to read and maintain.
 - Renamed several menu items to conform to the projects naming conventions
2010-01-17 18:58:26 -08:00
Scionwest_cp
9311435007 Refresh of repo required. 2010-01-17 18:56:44 -08:00
Scionwest_cp
379c6f844d - Renamed FileSystem.FileSystem.cs to FileSystem.FileManager.cs
- Moved ValidateDataPaths() from Engine.cs to FileManager.cs
 - Moved GetDataPath() from Engine.cs to FileManager.cs
 - Moved SaveDataTypes out from Engine.cs into it's own file. MudEngine.FileSystem.SaveDataTypes.cs
 - Moved _CurrentRoom, _CurrentZone, _CurrentRealm and _ScriptEngine out from all editors containing those Fields, and placed them as static properties within Program.cs Room, Zone, Realm and ScriptEngine Properties
 - Created 3 new Interfaces. IGameObject, IQuest and IRuleSet.
 - Created QuestSetup class to begin working on Quest Editor at some point.
2009-12-02 18:57:03 -08:00