Commit graph

4 commits

Author SHA1 Message Date
Scionwest_cp
c7f5a9b2a7 2009-12-08 10:34:20 -08:00
Scionwest_cp
3cfa72ef69 - Complete re-work of the Realm Explorer and Zone Builder.
- Realm Explorer & Zone Builder now work together correctly.
 - Program.CurrentEditor now holds the currently running editor.
 - BaseObject.ToString() added to return the Name of the object if ToString() is used.
 - GetZone() method added to Realm.cs
2009-12-04 23:15:33 -08:00
Scionwest_cp
379c6f844d - Renamed FileSystem.FileSystem.cs to FileSystem.FileManager.cs
- Moved ValidateDataPaths() from Engine.cs to FileManager.cs
 - Moved GetDataPath() from Engine.cs to FileManager.cs
 - Moved SaveDataTypes out from Engine.cs into it's own file. MudEngine.FileSystem.SaveDataTypes.cs
 - Moved _CurrentRoom, _CurrentZone, _CurrentRealm and _ScriptEngine out from all editors containing those Fields, and placed them as static properties within Program.cs Room, Zone, Realm and ScriptEngine Properties
 - Created 3 new Interfaces. IGameObject, IQuest and IRuleSet.
 - Created QuestSetup class to begin working on Quest Editor at some point.
2009-12-02 18:57:03 -08:00
Scionwest_cp
b87136bc13 Project restructure completed. All editors now contained within a single Project.
Note that some things are still broken from the migration, but will be addressed.
2009-12-01 19:27:01 -08:00