- Realm Explorer & Zone Builder now work together correctly.
- Program.CurrentEditor now holds the currently running editor.
- BaseObject.ToString() added to return the Name of the object if ToString() is used.
- GetZone() method added to Realm.cs
- Moved ValidateDataPaths() from Engine.cs to FileManager.cs
- Moved GetDataPath() from Engine.cs to FileManager.cs
- Moved SaveDataTypes out from Engine.cs into it's own file. MudEngine.FileSystem.SaveDataTypes.cs
- Moved _CurrentRoom, _CurrentZone, _CurrentRealm and _ScriptEngine out from all editors containing those Fields, and placed them as static properties within Program.cs Room, Zone, Realm and ScriptEngine Properties
- Created 3 new Interfaces. IGameObject, IQuest and IRuleSet.
- Created QuestSetup class to begin working on Quest Editor at some point.