Commit graph

6 commits

Author SHA1 Message Date
Scionwest_cp
bcd9f46b0a Added improved logging through the engine for the server console. 2012-03-08 19:44:18 -08:00
Scionwest_cp
c40d32e7ae Basic Realm->Zone->Room combination is now created during World.Initialize(). This will be replaced with loading XML instead of hard-coding.
Newly created characters are assigned to the new World.StartLocation.
Rooms can now be connected.
Realms and Zones can create Zones and Rooms accordingly
Force moving of a character is now supported.  Walking has yet to be implemented.
2012-03-04 16:56:04 -08:00
Scionwest_cp
a3eb1b5fad Began initial work on the game world. World, Realm, Zone, Room and Doorway classes created but not implemented. 2012-03-04 11:48:11 -08:00
Scionwest_cp
ec5a674062 * StandardCharacter now automatically invokes the Login command upon connection to the server. Login command not implemented completely yet.
* Telnet client header information is now successfully (finally) stripped out of the first stream received.
* Command System underwent some optimizations along with now always returning a Boolean value once execution of a command is completed.
* ICommand interface now forces all ICommand.Execute methods to return a Boolean value.
* DataPaths class re-wrote and is now simi in-use by StandardGame and the Login command
* Minor adjustments to how characters are initialized upon connection in various classes.
2012-03-03 20:57:47 -08:00
Scionwest_cp
b5c9f2967a 2012-03-03 11:29:53 -08:00
Scionwest_cp
3d8051c995 Initial Check-in for Alpha 2.0 source code.
Includes working Telnet server, working command engine and Character code.
2012-02-28 20:11:10 -08:00