- Improvements to the EditRealm command. Bug fixes and tweaks
- EditRealm command now updates All Zones and Rooms within other Realms when its Realm.name is changed instead of only child Zones/Rooms.
- Realms, Zones and Rooms will now append a file extension if no file extension is supplied during GetRealm(), GetZone() and GetRoom() method invokes.
- Realm.InitialZone is no longer read-only
- Zone.InitialRoom is no longer read-only.
- Added EditZone command. Allows for editing pre-existing Zones. Zones can be created via the Create command.
- Added EditRoom command. Allows for editing pre-existing Rooms. Rooms can be created via the Create command.
MudGame:
- Re-organized the Scripts directory. All Admin commands are now placed within a 'AdminCommands' folder while the player based commands are in a 'PlayerCommands' folder. All remaining scripts reside within the Scripts root folder.
- Moved List command out of the engine and into the MudGame as a script.
MudGame:
- Migrated List command from engine to game script.
- List command now supports 'List Commands'. It will now print all commands for admins, and only non-admin commands for non-admin players.
- Added CreateRoom scripted command for instantly creating Rooms without needing to fully qualify a path. The Room will be created in the Admin's current Realm>Zone.
In order to create a Room outside of their current Zone they will need to use the standard 'Create' command and supply a fully qualified name such as 'MyRealm>MyZone>MyRoom'