Commit graph

8 commits

Author SHA1 Message Date
Scionwest_cp
afd74530cd Engine:
- Corrected SaveDataTypes.Currency being named incorrectly. Changed to Currencies
 - ProjectInformation now inherits from the new IFileIO interface.
 - ProjectInformation.Load can be used instead of the FileManager now (note: Saving of ProjectInformation must still be done using FileManager)
 - Organizing of BaseObject done
 - BaseObject now supports BaseObject.Load. Use this instead of FileManager.Load
 - Fixed UIRealmControl error, attempting to deserialize into a null Zone Field
 - Program.cs is now encapsulated into a try/catch
 - IFileIO interface added for providing a blueprint on file I/O operations

Designer:
 - Additional ObjectTypes added to the ObjectTypes enum
 - Additional commenting provided throughout the source.
 - Re-organized the source code.
 - Simplified the Constructor code. Roughly 50% less code now.
 - Re-wrote the Object Load code to make it easier to read and maintain.
 - Renamed several menu items to conform to the projects naming conventions
2010-01-17 18:58:26 -08:00
Scionwest_cp
9311435007 Refresh of repo required. 2010-01-17 18:56:44 -08:00
Scionwest_cp
98857cc0de Mud Designer:
- Auto-saving objects is now complete.
 - Removed Save Object button
 - Object Properties no longer displays the Project Information on startup
 - Objects that can be edited within the Designer are displayed in Blue in the treeview
 - Objects that can only be edited within another objects Mini-Editor are displayed in Red and cannot be edited within the main Designer
 - Folders are displayed in Black
 - Objects are not auto-saved until the objects Name is changed from 'New Object'
 - The designer checks to see if the object has been saved yet prior to creating a new object.
 - Double clicking an editable object (shown in blue text) now loads the object for editing.
 - Menu item Project->Game Objects->Environment->New Room opens the Zones Mini-Room Editor if a Zone is loaded.
 - Tooltips added to the Project Explorer and Object Properties panes

Mud Engine:
 - FileManager returns the new directory layout when using GetDataPath
 - Added Zones to SaveDataTypes enum.
 - Game Objects now have a Description attribute attached to their public properties so the Designer can display a description of what the property is for within the Object Properties pane.
 - Added PreCacheObjects Boolean to ProjectInformation for pre-loading objects when the runtime is built.
 - All objects Filename is now set to readonly and cannot be edited within the Designer
 - Started work on Realm.GetZone() method.
 - Room.Zone is no longer hidden from the Object Properties Pane, but set to Readonly.
 - Began work on Moving a Zones Rooms when a Zone is moved within a Realm. 
 - Removed un-needed code within the RealmEditor 
 - UIRoomControl now creates and saves Rooms. Duplicate Rooms cannot be created and Room re-naming is implemented.
 - Removed remaining old code for previous Mud Designer Editors from within Program.cs
2010-01-10 17:57:52 -08:00
Scionwest_cp
ae672a29e1 Test Designer:
- UIControls namespace renamed to UIWidgets
 - RealmExplorer Control renamed to RealmWidget
 - RealmWidget now handles scanning and populating the Widget with existing realms rather than the designer handling it.
 - Object saving re-wrote
 - Zone Creation implemented
 - Adding Zones to Realms implemented
 - Removal of Zones from within Realms implemented
 - Support for stand-alone Zones added. Unlike the previous version of the 'Mud Designer Realm Explorer & Zone Builder', Zones can be built without being placed within a Realm
 - Deleting a Zone removes it from the Realms collection
 - Custom UITypeEditor added for adding Zones to Realms.
 - Menu item Project->Game Management has been re-structured
 - Saved file extensions on objects changed from .XML back to .ObjectType (example .realm)
 - RefreshProjectExplorer method added for refreshing the project explorer's directory structure
 - All calls to btnRefreshObjects_Click has been replaced with RefreshProjectExplorer()
 - The Project Explorer can now delete any object (file or folder) underneath the Project Root node.
 - The Project Explorer now has the files it contains highlighted as blue to help readability.
 - Changed the Project Explorer's root object from "Game Objects" to "Project"
 - Began implementation of the Project Explorer's search feature.
 - SaveSelected method added to save the current object contained within the property grid.
 - Anytime an Objects Property is changed the designer now automatically saves the object.
 - Object Properties label now displays the Type of object being edited and the objects name (Example 'Zone Properties (Village of Tespa)')

Mud Designer:
 - The New Test Designer has been set as the startup object, as the old designer toolkit is being phased out.

Mud Engine:
 - Added UIRealmControl class, a custom control used by the designer to edit the Realm.Zones property.
 - UIRealmEditor class added, manages the UIRealmControl.
2010-01-09 16:44:05 -08:00
Scionwest_cp
c7f5a9b2a7 2009-12-08 10:34:20 -08:00
Scionwest_cp
f86975c8b9 Removed Engine.cs from the project file. 2009-12-03 13:18:25 -08:00
Scionwest_cp
379c6f844d - Renamed FileSystem.FileSystem.cs to FileSystem.FileManager.cs
- Moved ValidateDataPaths() from Engine.cs to FileManager.cs
 - Moved GetDataPath() from Engine.cs to FileManager.cs
 - Moved SaveDataTypes out from Engine.cs into it's own file. MudEngine.FileSystem.SaveDataTypes.cs
 - Moved _CurrentRoom, _CurrentZone, _CurrentRealm and _ScriptEngine out from all editors containing those Fields, and placed them as static properties within Program.cs Room, Zone, Realm and ScriptEngine Properties
 - Created 3 new Interfaces. IGameObject, IQuest and IRuleSet.
 - Created QuestSetup class to begin working on Quest Editor at some point.
2009-12-02 18:57:03 -08:00
Scionwest_cp
b87136bc13 Project restructure completed. All editors now contained within a single Project.
Note that some things are still broken from the migration, but will be addressed.
2009-12-01 19:27:01 -08:00