Commit graph

7 commits

Author SHA1 Message Date
Scionwest_cp
ac14f2a657 Began some error corrections from adding BaseCommand 2011-09-15 19:57:08 -07:00
Budoray_cp
a403b24a05 Implemented an abstract BaseCommand 2011-09-13 19:50:52 -07:00
Scionwest_cp
a347607337 Mud Designer:
- Added new Project. Mud Designer project will include the GUI elements needed for graphically building a MUD. Due to Environment creation being finalized, work on a GUI based Environment creation can start.

Mud Engine:
 - Objects no longer require a path to be supplied when calling Object.Save()
 - EditRealm command now edits senses.
 - EditRoom now fully supports creating doorways, however editing existing doorways and linking to existing rooms is not implemented. This command only supports creating new doorways for non-existing Rooms (Rooms are generated as needed)
 - EditZone Now fully supports senses and implemented.
 - Game now supports loading of .ini files when calling Game.Load()
 - All objects now include a SavePath properties. Override this to supply a path for where the object needs to be saved. All Environment and BaseCharacter objects override the BaseObject.SavePath to save into ActiveGame.DataPaths.Environemnts and Players respectively.
 - ObjectCollection now instanced during ScriptEngine initialization to prevent exceptions during runtime.
 - Create command no longer converts all names to lower case.
 - Updated the Walk command to execute the Look command in a safe manor without injecting a command into the player Telnet console.
2010-09-26 08:00:34 -07:00
Scionwest_cp
304b2d07eb MudEngine:
- Realm, Room and Zone editing no longer closes the menu once a task is finished. Use the Exit menu option to close the editing menu
 - Revised how the Game checks for existing InitialLocations. If a InitialLocation does not exist, but is created during server runtime, new players will automatically be placed there without the need to restart the server.
 - Improved the List command.
2010-09-12 16:18:28 -07:00
Scionwest_cp
b3238d0227 MudEngine:
- Improvements to the EditRealm command. Bug fixes and tweaks
 - EditRealm command now updates All Zones and Rooms within other Realms when its Realm.name is changed instead of only child Zones/Rooms.
 - Realms, Zones and Rooms will now append a file extension if no file extension is supplied during GetRealm(), GetZone() and GetRoom() method invokes.
 - Realm.InitialZone is no longer read-only
 - Zone.InitialRoom is no longer read-only.
 - Added EditZone command. Allows for editing pre-existing Zones. Zones can be created via the Create command.
 - Added EditRoom command. Allows for editing pre-existing Rooms. Rooms can be created via the Create command.

MudGame:
 - Re-organized the Scripts directory. All Admin commands are now placed within a 'AdminCommands' folder while the player based commands are in a 'PlayerCommands' folder. All remaining scripts reside within the Scripts root folder.
2010-09-05 16:28:35 -07:00
Scionwest_cp
1f21892c36 MudEngine:
- EditRealm command can now set or remove InitialRealm status from a Realm. 
 - EditRealm command can now set default sense of smell, listen and feel.
 - Realms now assign its default Sense descriptions to Zones when adding a Zone to the Realm, provided the Zone does not already have a value assigned to it.
 - Zones now assign its default sense descriptions to Rooms when adding a Room to the Zone, provided the Room does not already have a value assigned to it.
2010-09-05 11:56:34 -07:00
Scionwest_cp
9313611784 MudEngine:
- FileManager.GetData() method now checks to ensure that the supplied filename exists prior to attempting to reading data.
 - Adjusted Game.AutoSaveInterval to 60 minutes instead of 1 minute.
 - Placed all of the File reading code within Game.Load() into a Try/Catch to prevent exceptions if there was an error restoring the game from saved state.
 - GameWorld.Load() now places saved Realms that were created at runtime into the Games Realm Collection. This allows for hard-coded and dynamically created Realms to co-exist.
 - BaseObject.Filename now appends a file extension to the filename if a filename is set but the user forgets to add the file extension. This affects all classes inheriting from BaseObject
 - BaseCharacter updated to invoke commands by instancing a copy of the command and executing it, instead of injecting commands from the player.
 - Added EditRealm command. Allows for editing existing Realms properties. Currently has editing of Simple Descriptions, Detailed Descriptions, name and filename fully implemented.
     Example: EditRealm MyRealmName

MudGame:
 - Removed Cali.Create() call. The MudGame no longer creates a hard-coded world. I want to get away from hard-coded environments all together. They should be built dynamically by admins.
2010-09-05 00:49:37 -07:00