- Updated to work with ScriptingEngine changes.
MudEngine:
- Game.PlayerCollection changed to a List<>. Server obtains a array version of it within Server.initialize() via players = pbs.ToArray().
- All BaseObject classes now require a reference to the Game and contain a property called ActiveGame.
- Player.Game removed and now uses it's parent objects ActiveGame property.
- Player.Role property added. Uses the new SecurityRoles enum that specifies what level of access the player has.
- ScriptEngine now loads all libraries found within the specified ScriptsPath directory, instances the scripts and places them into a collection.
- Custom character script instancing is now supported, but not fully implemented throughout the engine. They can be loaded, but not used during runtime at this time.