Commit graph

2 commits

Author SHA1 Message Date
Scionwest_cp
88378584ac MudEngine:
- Game now checks to see if there is a initial environment setup, if not an Abyss is created to store players in.
 - Game now compiles scripts prior to loading libary assemblies to ensure the latest assembly is loaded.
 - BaseCharacter now supports the Abyss room if no initial Game realm is set.
 - BaseCharacter will no longer load the player into a room that does not exist (was deleted or something), they are defaulted into the Abyss.
 - ScriptEngine checks for errors in the script prior to trying to reference the compiled assembly (was causing errors if scripts failed to compile; no assembly generated to reference)
 - Assembly libraries are now only loaded once.

MudServer:
 - Example MyGame.cs script now constructs a realm and sets default properties.
 - MyPlayer script added to show how to write your own player script.
 - Server loop restored and now working correctly.
 - Server now outputs additional info regarding startup.
 - Server now forces TCP protocol.
2010-08-05 19:07:12 -07:00
Scionwest_cp
607bd673a5 MudEngine:
- Sending messages to the client from the server is now an added feature. Use Game.SendMessage()
 - Added Load and Save commands for players.
 - Added Missing SaveDataPaths struct file.
2010-07-30 19:31:49 -07:00