- Set the Game.PlayerCollection property to Protected. You can no longer modify this list unless the class inherits from Game. Only 1 script is allowed to inherit from Game.
- Created Game.GetPlayerCollection() method for retrieving a read-only reference to the playerCollection so scripts can access player data it might needs.
- Updated various classes and scripts due to no longer being able to access the PlayerCollection property.
Run the Game once, then edit the Settings.ini file generated to enable or disable the network server. Setting ServerEnabled to False will enable the Singleplayer offline mode within the engine.