- Login command now supports Offline games. Skips various things that are server related only.
- Added a constructor to SaveDataPaths for quickly being able to assign paths.
- Game.Start is now Virtual so that scripts may override it.
- Game.Start now supports single player games and initializes players within it.
- Log now provides a Verbose mode so that Singleplayer games no longer gets flooded with Game startup messages.
- BaseCharacter.Initialize() Initialize no longer crashes when called with IsMultiplayer set to false.
- BaseCharacter.ReadInput() now supports IsMultiplayer being false.
MudServer:
- Now supports singleplayer and multiplayer games within a single application.
- MudServer is now ready to be re-named to MudGame and will be used for both Offline and Online games.
- Game now checks to see if there is a initial environment setup, if not an Abyss is created to store players in.
- Game now compiles scripts prior to loading libary assemblies to ensure the latest assembly is loaded.
- BaseCharacter now supports the Abyss room if no initial Game realm is set.
- BaseCharacter will no longer load the player into a room that does not exist (was deleted or something), they are defaulted into the Abyss.
- ScriptEngine checks for errors in the script prior to trying to reference the compiled assembly (was causing errors if scripts failed to compile; no assembly generated to reference)
- Assembly libraries are now only loaded once.
MudServer:
- Example MyGame.cs script now constructs a realm and sets default properties.
- MyPlayer script added to show how to write your own player script.
- Server loop restored and now working correctly.
- Server now outputs additional info regarding startup.
- Server now forces TCP protocol.
- Sending messages to the client from the server is now an added feature. Use Game.SendMessage()
- Added Load and Save commands for players.
- Added Missing SaveDataPaths struct file.