- Fixed a bug within MudScriptCompiler that prevented it from using standard .NET Types (would only support C# keywords).
- Fixed a bug within MudScriptCompiler that prevented it from accessing Engine Type's from within Scripts.
Mud Game:
- Changed all of the C# keywords (string, bool) back to .NET, cross-language keywords (String, Boolean).
Example Scripts will compile regardless of what compiler is used to within the MudScriptCompiler.
- Added support for the rScript engine to Game. It still contains code with MudEngine.Scripting.ScriptEngine, however it is not used by anything.
- Added MudScriptCompiler. Custom Compiler created using ICompiler, included with the rScript engine.
* At this time, ScriptEngine is no longer used, and has been fully replaced by the rScript Engine and MudScriptCompiler.
* Take note that the MudScriptCompiler only supports C# Keywords, and not some of the standard .NET Types. For a string, you'll need to use 'string' and not 'String'.
I'm looking into why this is the case. Until the issue is fixed, none of the example game scripts will run.