Commit graph

3 commits

Author SHA1 Message Date
Scionwest_cp
3ba3c4107b Mud Designer:
- Removed code for pathing. MudEngine handles it now.
 - Removed _InstallLocation and placed it as a private Field within the MudEngine.Engine class.
 - Mud Designer now Validates paths during startup

Mud Engine:
 - Added Debug code to ValidateDataPaths and GetDataPath Methods. if DEBUG constant is defined it returns the paths or creates the directory structure based off the _InstallLocation field.
 - Zones now contain a copy of the Realms Name

Realm Explorer:
 - Renamed _Realm to _CurrentRealm to be more consistant with other editor naming conventions.
 - Zones can now be added to Realms
 - Realms can now be saved and loaded
 - Zones not within any Realms are listed in the Realm Explorer as being Available For Use
 - Realm Explorer Launchs the Zone Builder
2009-12-01 18:37:04 -08:00
Scionwest_cp
6999457b19 MUD Engine:
* Added Attributes namespace to hold custom attributes.
 * UnusableAttribute.cs - Added to tag classes as unusable by the editors regardless if they inherit from BaseObject or not.
 * BaseObject.cs - Contains OnEnter and OnExit methods
 * InitialLocation.cs - UnusableAttribute tag applied.

Room Designer:
 * frmMain.cs - Additional Script UI design.
 * frmMain.cs - Added plugin support. 

Plugin support is being tested. Room Designer is the testbed. It will ultimately end up inside MUDEngine.Engine. Curently (if ROOT/Plugins exists) loads all .dll files contained within the plugin directory. All classes inheriting from BaseObject and not tagged with the UnusableAttribute attribute automatically get added to the script editor.
2009-11-24 18:36:25 -08:00
Scionwest_cp
2a8c023aca Room Designer:
* New Project added.

Mud HUB:
 * Moved ExecuteApp method from frmMain.cs to Program.cs
2009-11-07 10:29:00 -08:00