- Changed ValidateProjectPath to ValidateDataPaths. Now can use the engines current install location if a path is not supplied
- ValidateDataPaths iterates through a new enumerator containing all of the data paths, and creates the directories if they dont exist.
- GetDataPath method added for returning the absolute path to any of the save directories specified in the argument.
- BaseObject now contains a readonly Filename property that returns the objects Name with it's Type assigned as the files extension.
- BaseObject's Script property was added.
- Room.StatDrain re-added. Changed property Type to boolean instead of custom struct.
- Room Designer's constructor code was refracted to help clean it up. Plugin loading, doorway list compiling and room setup is now contained in three different methods.
- Room Designer can now Save scripts.
- Room Designer now has default scripts generated.
- Changing the Object Management tabs to 'Script' now refreshes the script to display correctly.
- Room Designer now accepts a single argument for specifying the name of a room to Load. Use "room=Room Name.room" as the syntax.
- Room loading is implemented, but only via a supplied argument during application launch.
* Moved editor buttons onto a Tab control, future test editors will be placed on a separate tab titled 'Testing Editors'
MUDEngine:
* Currency.cs - Added Default Values to Properties
* Door.cs - Added initial properties and door state
* ProjectInformation.cs - Removed StartingLocation enum and moved to Objects/Environment/InitialLocation.cs
* Room.cs - Added initial properties
* TravelDirections.cs - Added initial travel direction enum. Room Editor binds to this enum. Additional directions added in the future will automatically be added to the Room Designer.
* ProjectInformation.cs - ProjectName property renamed to GameTitle.
Room Designer:
* User interface re-constructed and is closer to the final state. Shouldn't change much from it's current configuration.
Room Designer:
* Visual Designer added to UI for visualizing a rooms layout.
* Sidebar added to Designer for Property editing and Tab Control browsing for additional editing options.
Mud Designer HUB:
* frmMain.cs - HUB now scans entire solution directory to find the correct app to launch rather than just checking the Project Manager directory.
* frmMain.cs - HUB now has the app launch precess wrapped within a try/catch/finally. No exception handling added as of yet within the catch.
MUDEngine:
* Engine.cs - ValidateProjectPath method now creates the Currency directory.
* Objects namespace added.
* Moved the Environment namespace and folder within the new Objects namespace.
* BaseObject.cs created. All Game objects will inherit from this, or a child of this class.
* Currency.cs created.
* ProjectInformation.cs - Added using statements.
Project Manager:
* Added Using statements for MUDEngine
MudEngine Zones now have a Name property.
MudEngine.ProjectInformation.BaseCurrencyName is no longer filed under Misc. within the Project Manager.
The Project Managers Realms list now generates the Available Zones lists if Zones exist.
The Project Managers Zone and Room list boxes have been replaced with CheckedListBoxes to easily select Initial Room/Zones.