* Login command now checks to make sure no illegal characters exist in the characters name such as underscores and asteriks. Only letters and numbers are allowed.
* Only 1 word names are supported however I provided support for first and last name based characters within the Login command. It is commented out and can be easily implemented by uncommenting.
* Telnet client header information is now successfully (finally) stripped out of the first stream received.
* Command System underwent some optimizations along with now always returning a Boolean value once execution of a command is completed.
* ICommand interface now forces all ICommand.Execute methods to return a Boolean value.
* DataPaths class re-wrote and is now simi in-use by StandardGame and the Login command
* Minor adjustments to how characters are initialized upon connection in various classes.
* StandardCharacter re-wrote to support the new Server code. Also added event method support for various states.
* ConnectionManager re-wrote to support the new server.
* Work on Log message importance started
* INetworked.Connect now requires a Socket as its parameter.
* StandardGame no longer has Properties for MaxConnections and MaxQueuedConnections. This is handle via StandardGame.Start() parameters.
* CommandLogin command added. Initial check-in and not fully implemented.