- Created PlayerAdmin class. All admins will be instances of this class; allows for segregating admin code into a different class for easier management and maintenance.
- CommandRestart now checks to make sure the player is of Type PlayerAdmin instead of player.admin
- Added ExecuteCommand to BaseCharacter. All Characters (NPC & Players) can execute commands now. Allows for AI to roam the world at some point in the future by invoking the available move commands.
MUDGame:
- Updated the command execution from CommandEngine.Execute to user.ExecuteCommand to use the BaseCharacter version.
- Changed PlayerBasic to PlayerAdmin for testing purposes.
TODO: Remove command execution from game loop, server should sit and wait for telnet data to be transmitted to it within the loop. That will be the command and passed off to the BaseCharacter/Player/NPC ect ExecuteCommand
- put server in Game
- created start server function in Game
- created CommandRestart
There are two different 'player classes' which do I use? PlayerBasic and BasePlayer.
- Added Look and Walk Commands, however they are not fully implemented.
- Corrected Networking classes having a public de-constructor. These must be private or the compiler fails.
- Corrected Networking classes using an incorrect 'using' statement. You cannot reference classes in the statement, must only reference the namespace itself (i.e. using MUDEngine.Networking).
- Removed using statement for Networking in the Networking classes as all classes created within that namespace automatically are within the same scope.