- Created PlayerAdmin class. All admins will be instances of this class; allows for segregating admin code into a different class for easier management and maintenance.
- CommandRestart now checks to make sure the player is of Type PlayerAdmin instead of player.admin
- Added ExecuteCommand to BaseCharacter. All Characters (NPC & Players) can execute commands now. Allows for AI to roam the world at some point in the future by invoking the available move commands.
MUDGame:
- Updated the command execution from CommandEngine.Execute to user.ExecuteCommand to use the BaseCharacter version.
- Changed PlayerBasic to PlayerAdmin for testing purposes.
TODO: Remove command execution from game loop, server should sit and wait for telnet data to be transmitted to it within the loop. That will be the command and passed off to the BaseCharacter/Player/NPC ect ExecuteCommand
- put server in Game
- created start server function in Game
- created CommandRestart
There are two different 'player classes' which do I use? PlayerBasic and BasePlayer.
- Added Look and Walk Commands, however they are not fully implemented.
- Corrected Networking classes having a public de-constructor. These must be private or the compiler fails.
- Corrected Networking classes using an incorrect 'using' statement. You cannot reference classes in the statement, must only reference the namespace itself (i.e. using MUDEngine.Networking).
- Removed using statement for Networking in the Networking classes as all classes created within that namespace automatically are within the same scope.
- Removed from solution
Mud Engine:
- Moved the CommandEngine, CommandResults and ICommand Interface out from the Commands namespace and into GameManagement since they manage the game commands.
- Added CommandExit class to provide the ability to exit a game once running. This is fully implemented.
- Realms, Zones and Rooms now have an IsInitial property for determining if this is an initial location for the Game.
- Renamed GameSetup to Game.
- Corrected GameObject being in the incorrect namespace.
- Corrected the ScriptEngine not
- CommandEngine no longer needs a Name argument. Arguments changed from 5 to 4 due to this change.
Mud Game:
- Added Example Game used for testing various MUDEngine features and testing constructability of games using the engine.
- Currently only contains 1 Realm, 1 Zone and Two Rooms. Only working command is Exit.
- Minor tweaks to Room.cs for checking file extension validity
- Scripting Engine and related classes added to Solution (Files existed but were not a part of solution)
- Updated MudDesigner to reference the new MudEngine solution.
- MudDesigner currently references engine classes within it's own solution and the MudEngine solution. This will be addressed soon. All classes related to the engine will be moved to the MudEngine project.
- Began prepping for the removal of all UITypeEditor classes and the namespace from the MudDesigner project.
Please note that while this version will compile, it is currently broken. Projects do not get created correctly due to the migration I'm performing. The designer is given less priority at the moment as the engine is the primary focus. Projects will need to be hard-coded using the MudEngine library until the designer is fixed.