- Realm, Room and Zone editing no longer closes the menu once a task is finished. Use the Exit menu option to close the editing menu
- Revised how the Game checks for existing InitialLocations. If a InitialLocation does not exist, but is created during server runtime, new players will automatically be placed there without the need to restart the server.
- Improved the List command.
- Improvements to the EditRealm command. Bug fixes and tweaks
- EditRealm command now updates All Zones and Rooms within other Realms when its Realm.name is changed instead of only child Zones/Rooms.
- Realms, Zones and Rooms will now append a file extension if no file extension is supplied during GetRealm(), GetZone() and GetRoom() method invokes.
- Realm.InitialZone is no longer read-only
- Zone.InitialRoom is no longer read-only.
- Added EditZone command. Allows for editing pre-existing Zones. Zones can be created via the Create command.
- Added EditRoom command. Allows for editing pre-existing Rooms. Rooms can be created via the Create command.
MudGame:
- Re-organized the Scripts directory. All Admin commands are now placed within a 'AdminCommands' folder while the player based commands are in a 'PlayerCommands' folder. All remaining scripts reside within the Scripts root folder.
- EditRealm command can now set or remove InitialRealm status from a Realm.
- EditRealm command can now set default sense of smell, listen and feel.
- Realms now assign its default Sense descriptions to Zones when adding a Zone to the Realm, provided the Zone does not already have a value assigned to it.
- Zones now assign its default sense descriptions to Rooms when adding a Room to the Zone, provided the Room does not already have a value assigned to it.
- FileManager.GetData() method now checks to ensure that the supplied filename exists prior to attempting to reading data.
- Adjusted Game.AutoSaveInterval to 60 minutes instead of 1 minute.
- Placed all of the File reading code within Game.Load() into a Try/Catch to prevent exceptions if there was an error restoring the game from saved state.
- GameWorld.Load() now places saved Realms that were created at runtime into the Games Realm Collection. This allows for hard-coded and dynamically created Realms to co-exist.
- BaseObject.Filename now appends a file extension to the filename if a filename is set but the user forgets to add the file extension. This affects all classes inheriting from BaseObject
- BaseCharacter updated to invoke commands by instancing a copy of the command and executing it, instead of injecting commands from the player.
- Added EditRealm command. Allows for editing existing Realms properties. Currently has editing of Simple Descriptions, Detailed Descriptions, name and filename fully implemented.
Example: EditRealm MyRealmName
MudGame:
- Removed Cali.Create() call. The MudGame no longer creates a hard-coded world. I want to get away from hard-coded environments all together. They should be built dynamically by admins.