- Changed ValidateProjectPath to ValidateDataPaths. Now can use the engines current install location if a path is not supplied
- ValidateDataPaths iterates through a new enumerator containing all of the data paths, and creates the directories if they dont exist.
- GetDataPath method added for returning the absolute path to any of the save directories specified in the argument.
- BaseObject now contains a readonly Filename property that returns the objects Name with it's Type assigned as the files extension.
- BaseObject's Script property was added.
- Room.StatDrain re-added. Changed property Type to boolean instead of custom struct.
- Room Designer's constructor code was refracted to help clean it up. Plugin loading, doorway list compiling and room setup is now contained in three different methods.
- Room Designer can now Save scripts.
- Room Designer now has default scripts generated.
- Changing the Object Management tabs to 'Script' now refreshes the script to display correctly.
- Room Designer now accepts a single argument for specifying the name of a room to Load. Use "room=Room Name.room" as the syntax.
- Room loading is implemented, but only via a supplied argument during application launch.
* Added custom container controller
VisualDesigner:
* New editor designed similar to Visual Studio.
* Loads MUDEngine.dll and places all classes inheriting from GameObject into the designers Object list.