- Added GameCommands namespace for holding all of the game command classes
- Added ICommand interface for game commands.
- Added IPlayer interface for player classes.
- Added CommandLook for prepping the Test Runtime for looking at environments.
Misc:
- Updated Mud Designer Project Roadmap file (MudDesigner.pod)
- Code Optimizations
- Room Editor UI Tweaking
- Doorway Editor added
- Room Interface added.
- Rooms now contain a Realm Property so that users can easily figure out what Realm a designated Room belongs to.
- Corrected SaveDataTypes.Currency being named incorrectly. Changed to Currencies
- ProjectInformation now inherits from the new IFileIO interface.
- ProjectInformation.Load can be used instead of the FileManager now (note: Saving of ProjectInformation must still be done using FileManager)
- Organizing of BaseObject done
- BaseObject now supports BaseObject.Load. Use this instead of FileManager.Load
- Fixed UIRealmControl error, attempting to deserialize into a null Zone Field
- Program.cs is now encapsulated into a try/catch
- IFileIO interface added for providing a blueprint on file I/O operations
Designer:
- Additional ObjectTypes added to the ObjectTypes enum
- Additional commenting provided throughout the source.
- Re-organized the source code.
- Simplified the Constructor code. Roughly 50% less code now.
- Re-wrote the Object Load code to make it easier to read and maintain.
- Renamed several menu items to conform to the projects naming conventions
- Moved ValidateDataPaths() from Engine.cs to FileManager.cs
- Moved GetDataPath() from Engine.cs to FileManager.cs
- Moved SaveDataTypes out from Engine.cs into it's own file. MudEngine.FileSystem.SaveDataTypes.cs
- Moved _CurrentRoom, _CurrentZone, _CurrentRealm and _ScriptEngine out from all editors containing those Fields, and placed them as static properties within Program.cs Room, Zone, Realm and ScriptEngine Properties
- Created 3 new Interfaces. IGameObject, IQuest and IRuleSet.
- Created QuestSetup class to begin working on Quest Editor at some point.