- only TCP, works has been tested
- Commented out Lists and replaced with arrays, the way the list was working it wouldn't have worked, if you can figure out how to make it work feel free to fix it up.
- TODO: When user types exit, the game object becomes useless, I need a Reset function of some kind to reset it for when a new player comes in to reuse that player object.
- TODO: Encryption
- TODO: Fix main person so they have admin commands like list, restart instead of a game with the main server. (ATM Just like that for testing, but now you can test with telnet client)
- Rooms can now be linked automatically via the new Zone.LinkRooms method. Room linking can no longer be done manually as the Doorways property is now read-only.
- Door.Description has been removed. Doorway description will need to be included in Room.Description or Room.DetailedDescription properties.
- Added DetailedDescription to make creating multi-line descriptions easier. Not supported by the Look command yet.
- Game.IsRunning is now read-only. The Game will manage this property on its own.
- BaseCharacter.ExecuteCommand now will always return a string. Simplifying the game loop for users as they no longer need to check what Type was returned by the command.
- Doors now contain a DepartureRoom and a ArrivalRoom property allowing for easy access to Rooms that are linked together.
- Fixed a bug where Game, Realms and Zones always assigned IsInitial to Realms, Zones and Rooms when added to the collections. Collection would contain multiple IsInitial objects.
- Removed Room.InstalledDoorways property as that was used only by the old Designer
- Removed Room.Load() as that implementation of it is obsolete.
MudGame:
- Revised Zeroth to build it's Zone and Rooms using the new Zone.LinkRooms function.
- Greatly revised Program.cs and the Game loop to take advantage of many of the automations provided by the Engine now.
- Player movement command now fully implemented.
- Game.GetRealm() added to retrieve a Realm within the games RealmCollection property
- Game.End() added to perform game ending duties and shut down the Server
- Server now loses opened threads.
- Player.Move() added to move the player from Room to Room.
- Room.DoorwayExist() tweaked to work with the new way Environments are managed.
MudGame:
- Now executes the Look command on startup so the player can see where they are located at.
- Implements the new Game.End() method and fixes the game hanging upon exit.
- Re-worked the command system. All commands now only need 2 arguments rather than 4. The actual command string and the Player
- All commands updated to work with the new command system
- Look command now works in the example MudGame
- Realm now contains InitialZone for the starting Zone within that Realm.
- Zone now contains InitialRoom for the starting Room within that Zone.
- All Environment objects now contains a Initial property and Add() method for adding child objects.
- BaseCharacter now contains a copy of Game
- Revised Realm.GetZone()
- Revised Zone.GetRoom()
- Removed Zone.RebuildRoomCollection as content is currently no longer stored using physical files.
- Added GameManagement.Log for logging errors and warnings to file. Use Log.Write().
- Deleted GameObjects.Characters.Controlled and GameObjects.Characters.NPC namespaces.
- Deleted PlayerBasic & PlayerAdmin classes.
- BaseCharacter now contains IsAdmin property for providing admin privileges to users.
- BaseCharacter now contains IsControlled property for setting user control or AI controlled
- Added startup.dat - This will supply information to the engine as to what Types will be used during runtime. Allowing for custom Types via scripts to be instanced and used (such as a custom player class rather than the default one).
- Changed Player[] array to a List<> Collection of PlayerBasics. This change is reflected across all Types.
- Game now contains a Start() function. StartServer is now called from within here.
- Game now has partial support for the Script Engine
MudGame:
- Game.StartServer has changed to Game.Start(). StartServer is called within Start().
- put server in Game
- created start server function in Game
- created CommandRestart
There are two different 'player classes' which do I use? PlayerBasic and BasePlayer.
- Removed from solution
Mud Engine:
- Moved the CommandEngine, CommandResults and ICommand Interface out from the Commands namespace and into GameManagement since they manage the game commands.
- Added CommandExit class to provide the ability to exit a game once running. This is fully implemented.
- Realms, Zones and Rooms now have an IsInitial property for determining if this is an initial location for the Game.
- Renamed GameSetup to Game.
- Corrected GameObject being in the incorrect namespace.
- Corrected the ScriptEngine not
- CommandEngine no longer needs a Name argument. Arguments changed from 5 to 4 due to this change.
Mud Game:
- Added Example Game used for testing various MUDEngine features and testing constructability of games using the engine.
- Currently only contains 1 Realm, 1 Zone and Two Rooms. Only working command is Exit.
2010-07-18 13:52:16 -07:00
Renamed from MudEngine/GameManagement/GameSetup.cs (Browse further)