* Removed old code sending arguments to the editor applications when they start.
* Re-organized the HUB code. ExecuteApp method is below all of the Controls code.
* Added exception handling within the ExecuteApp Try/Catch/Finally code block.
Mud Designer HUB:
* frmMain.cs - HUB now scans entire solution directory to find the correct app to launch rather than just checking the Project Manager directory.
* frmMain.cs - HUB now has the app launch precess wrapped within a try/catch/finally. No exception handling added as of yet within the catch.
MUDEngine:
* Engine.cs - ValidateProjectPath method now creates the Currency directory.
* Objects namespace added.
* Moved the Environment namespace and folder within the new Objects namespace.
* BaseObject.cs created. All Game objects will inherit from this, or a child of this class.
* Currency.cs created.
* ProjectInformation.cs - Added using statements.
Project Manager:
* Added Using statements for MUDEngine
MudDesigner no longer checks for the existance of the Data directory, this is handled by each editor independently.
Project Manager was checking the wrong directory for the project file, thus never letting the project file be loaded during startup.