- Fixed crashing when users tried to edit the root node in the Project Explorer.
- Added missing RealmExplorer control.
Note: Use the Project->Game Management->Currency Editor to create a new Currency. Then click Save Object to save the currency. You can save the initial Project Information shown at startup, however once a currency is created the project info cannot be retrieved until next startup. You can RIGHT click on the Project Explorer and edit object shown in the explorer.
- Added a new designer that I will begin working on and testing UITypeEditors with. Future plan is to migrate all editors into a single editor relying heavily on UITypeEditors to flesh it out.
- Selecting the Script property within the Designer.cs form executes the UIScriptEditor class and installs the UIScriptControl into the Designers control collection.
- Clicking close on the Designer.cs GUI showcases clearing the controls of custom UITypeEditors and how the results of the editing is saved into the object that the PropertyGrid is editing.
Mud Engine:
- Added a UIScriptControl User Control that the UIScriptEditor TypeEditor uses to install directly into the new Test Designer.