Commit graph

9 commits

Author SHA1 Message Date
Scionwest_cp
72a111c09d Mud Engine:
- Added Controls namespace to the engine
 - Copied VisualContainer and RoomControl from Visual Designer to MUDEngine.Controls namespace
 - Added Control property to BaseObject, all objects now can have a custom UserControl that the Visual Designer will create during runtime when the object is dragged to the designer.
2009-11-27 20:44:15 -08:00
Scionwest_cp
1bac98a47e Currency Editor:
* Program.cs - Removed test code.

Mud Designer:
 * Program.cs - Message box added informing developers why the editors wont launch if the source is not placed in the _InstallLocation.

Mud Engine:
 * Now includes a reference to the ManagedScripting assembly.
 * BaseObject.cs - Added ScriptObject property.

Visual Designer:
 * frmDesigner.cs - Removed File->Close test save code.
2009-11-24 16:10:36 -08:00
Scionwest_cp
ef10e79a4c Visual Designer:
* Was referencing VisualComponents.RoomDesigner.cs even though it has been deleted.
2009-11-22 16:27:09 -08:00
Scionwest_cp
c6c2e4dc9c Visual Designer:
* foreach iterations are halted once a object has been added to the designer.
2009-11-21 10:21:27 -08:00
Scionwest_cp
fa720f42bf Visual Designer:
* Added Custom UI Look without using the VisualContainer control
 * Included ManagedScriptingWIN.dll, missing from previous commits.
2009-11-15 12:11:54 -08:00
Scionwest_cp
2e0d9d0953 Added commenting for the Visual Designer 2009-11-14 10:30:48 -08:00
Scionwest_cp
d6a999c729 Visual Designer:
* Can now add multiple tabs when dragging objects onto the designer
 * Object properties are shown in the propertygrid when tabs are swapped.
 * Dragging an object onto any tab will create a new tab for that object.
2009-11-14 09:48:43 -08:00
Scionwest_cp
8fde0bcc43 Visual Designer:
* Objects can now be dragged from the object list onto the designer & a new tab will be created for each object.
2009-11-14 08:59:18 -08:00
Scionwest_cp
12f5776d21 VisualComponents:
* Added custom container controller

VisualDesigner:
 * New editor designed similar to Visual Studio.
 * Loads MUDEngine.dll and places all classes inheriting from GameObject into the designers Object list.
2009-11-13 19:53:32 -08:00