- Added Controls namespace to the engine
- Copied VisualContainer and RoomControl from Visual Designer to MUDEngine.Controls namespace
- Added Control property to BaseObject, all objects now can have a custom UserControl that the Visual Designer will create during runtime when the object is dragged to the designer.
* Program.cs - Removed test code.
Mud Designer:
* Program.cs - Message box added informing developers why the editors wont launch if the source is not placed in the _InstallLocation.
Mud Engine:
* Now includes a reference to the ManagedScripting assembly.
* BaseObject.cs - Added ScriptObject property.
Visual Designer:
* frmDesigner.cs - Removed File->Close test save code.
* Can now add multiple tabs when dragging objects onto the designer
* Object properties are shown in the propertygrid when tabs are swapped.
* Dragging an object onto any tab will create a new tab for that object.
* Added custom container controller
VisualDesigner:
* New editor designed similar to Visual Studio.
* Loads MUDEngine.dll and places all classes inheriting from GameObject into the designers Object list.